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- ╔═══════════╗
- ║ SHAREWARE ║
- ╚═══════════╝
-
- This program is distributed as a Shareware product. The Copyright is
- retained by the author. The program may be freely copied, placed on
- any bulletin board system, or otherwise freely distributed.
- All Shareware distributors may charge their standard rates.
-
- If you find the Pro Football Linemaker to be practical and intend to
- use it, you are asked to become a registered owner by sending a $17
- contribution to:
-
-
- American Precision Instruments
- 1530 W. Ranch Road
- San Bernardino, CA 924079
-
- * BBS: (714) 880-8030
-
- Registered owners will immediately be sent a hard copy of "A Winning
- Season Using the Pro Football Linemaker". You will also receive a
- disk with a current game statistics file and a password that will
- allow you to download weekly statistic databases off a bulletin board
- system (BBS) via your modem (this is not necessary, you may enter the
- weekly statistics yourself using your local newspaper).
-
- The disk containing the latest game statistics file will prevent you
- from having to do extensive data entry in an attempt to catch up (if
- the current season has begun). Then you may remain current by
- either entering the weekly statistics yourself, or downloading them
- via the PFL BBS.
-
- * Our area is scheduled to receive an area code change on November 14,
- 1992 at which time our number will change to (909) 880-8030.
-
-
- ╔═════════════════════════════════════╗
- ║ What is the Pro Football Linemaker? ║
- ╚═════════════════════════════════════╝
-
- The Pro Football Linemaker is a tool to help you better forecast the
- outcome of upcoming Pro Football games. The Pro Football Linemaker is
- a database of the most often used statistics associated with the game.
- The Pro Football Linemaker is also a program to help you maintain,
- store, manipulate, and understand the statistics in the database, so
- you can make the most informed choice possible for any upcoming game.
- And finally, the Pro Football Linemaker is a bulletin board system
- (BBS) that allows exchanges between users and allows downloading of
- current statistics files. Downloading the database files saves users
- from having to enter the large amounts of weekly statistics used to
- forecast the lines. It is not necessary, however, to download the
- weekly statistics database. The Pro Football Linemaker was designed
- for the user to be able to enter weekly stats available in most
- national and local newspapers.
-
-
-
-
- ╔═══════════════════════════════════════════════════════════╗
- ║ What is the Pro Football Linemaker Bulletin Board System? ║
- ╚═══════════════════════════════════════════════════════════╝
-
- The PFL BBS is a bulletin board system available to all football fans
- during the off season. During the off season, the BBS is open and all
- fans may use the PFL BBS to download the latest version of the Pro
- Football Linemaker, download previous years' statistics, communicate
- with other fans through the BBS's mail feature, upload/download files
- and programs for/from other users, ask questions about the program and
- database, etc.
-
- During the season, the system is closed and only registered and
- subscribed users may use the BBS. This is because up-to-date
- statistic database files are available for downloading. Downloading
- these files saves registered and subscribed users the drudgery of
- entering the large amount of statistics necessary to forecast the
- lines.
-
- See Appendix C for detailed instructions on using the PFL BBS.
-
-
-
- ╔═══════════════════════════════╗
- ║ Registration and Subscription ║
- ╚═══════════════════════════════╝
-
- The registration fee for the Pro Football Linemaker is $17. The price
- of registration includes a hard copy of "A Winning Season Using the
- Pro Football Linemaker", the latest version of the Pro Football
- Linemaker (the latest version is also available off the PFL BBS or
- from your Shareware Dealer), the most current week's database (if
- during a regular season), and a free, current subscription to the
- PFL BBS. PFL BBS subscription rates thereafter are only $10 per
- season. You will also receive the NEW PLF Utilities program that allows
- screen viewing of your PFL data bases. The program provides quick
- screen reference to current or past stats. Categories include Game,
- Team, and Season. A very handy program for keeping current with the
- Teams and for referencing when selecting overlays.
-
-
-
- PRO FOOTBALL LINEMAKER 2.1
-
- REGISTRATION/SUBSCRIPTION RENEWAL FORM
-
- SEND TO: American Precision Instruments
- 1530 West Ranch Road
- San Bernardino, CA 92407
-
- |-------------------------------------------------------------------|
- |TODAY'S DATE: |
- |-------------------------------------------------------------------|
- |CHECK or MONEY ORDER AMOUNT: $ |
- |-------------------------------------------------------------------|
- | |
- | NAME: |
- |-------------------------------------------------------------------|
- |ADDRESS: |
- |-------------------------------------------------------------------|
- |ADDRESS: |
- |-------------------------------------------------------------------|
- |ADDRESS: |
- |-------------------------------------------------------------------|
- | CITY: | STATE: | ZIP: |
- |-------------------------------------------------------------------|
- |TELEPHONE: ( ) |
- |-------------------------------------------------------------------|
- | WHERE DID YOU OBTAIN YOUR COPY OF PRO FOOTBALL LINEMAKER: |
- | |
- | |
- |-------------------------------------------------------------------|
- | |
- |CHECK ONE: |
- | |
- | |
- | I have enclosed $17.00 to register my copy of the Pro |
- | ------- Football Linemaker. Please send my hard copy of "A |
- | Winning Season using the Pro Football Linemaker", a |
- | disk containing the latest possible database of the |
- | regular season (last seasons database if not currently |
- | in a season), the latest version of PFL (if 2.1 is not |
- | the latest version), and a current season subscription |
- | to the PFL BBS (Pro Football Linemaker Bulletin Board |
- | System). I wish to apply my free one-season PFL BBS |
- | subscription towards the season beginning in: |
- | |
- | August 199 |
- | ------------------------------ |
- | (enter this year or next year) |
- | |
- | I am already a registered owner of the Pro Football |
- | ------- Linemaker. Enclosed is the $10 subscription fee to |
- | the PFL BBS. Please rush me my password. The season |
- | I wish to subscribe to is for the season beginning in: |
- | |
- | August 199 |
- | ------------------------------ |
- | (enter this year or next year) |
- |-------------------------------------------------------------------|
- Registration packages and season passwords will be sent out
- immediately upon receipt of registration or subscription fee.
-
-
-
-
-
- ╔════════════════════════════════════╗
- ║ ║
- ║ A WINNING SEASON USING THE ║
- ║ PRO FOOTBALL LINEMAKER ║
- ║ ║
- ╚════════════════════════════════════╝
-
-
- TABLE OF CONTENTS
-
- Introduction............................................. 1
-
- Chapter One -- The User's Manual
-
- Getting Started........................................... 3
- System Requirements.................................... 3
- Floppy Disk Systems.................................... 3
- Hard Disk Systems...................................... 3
- Batch Files............................................ 3
- Menus..................................................... 4
- Escape Key................................................ 4
- Disk Files................................................ 4
- Color Select.............................................. 5
- Updating the Game Statistics File......................... 5
- Game Statistics Data Files............................. 6
- The Statistics Input Screen............................ 6
- Saving Game Statistic Data Files to Disk............... 7
- Statistic Categories................................... 8
- Calculate Spreads......................................... 8
- Projected Statistics and Projected Spreads Screen...... 9
- Projected Statistics Screen............................ 9
- Projected Spreads Screen...............................10
- Set Calculation Parameters................................10
-
- Chapter Two - The Game Within The Game
-
- The Law of the Land.......................................12
- The Sports Book...........................................13
- The Board.................................................13
- The Bet and the Payoff....................................14
- The Games.................................................14
- The Cards.................................................15
- The Line..................................................15
- The Juice.................................................15
- The Serious Player........................................17
- Shopping the Lines........................................20
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- Chapter Three - The Strategies
-
- Theory of Operation.......................................21
- Spread From Scores Analysis............................22
- Level One..............................................25
- Level Two..............................................25
- Level Three............................................25
- The Final Results......................................26
- Spread From Yardage Analysis...........................26
- Spread From First Down Analysis........................26
- Spread From Time of Possession.........................27
- Overall Spread and Parameters..........................27
- The Projected Statistical Categories......................27
- Open Category..........................................31
- Adjusting the Overall Spread..............................32
- Updating and Adjusting the Parameters.....................32
- Points Per Yard........................................32
- Points Per First Down..................................33
- Points Per Time of Possession..........................33
- Adjusting Parameters...................................33
- CALCPARA Program.......................................34
- PRINTPFL Program.......................................35
- Putting It All Together -- Developing Your Spread.........35
- Other Influencers.........................................36
- Betting Strategies........................................37
-
- Appendix A -- Sports Book Cards
- Appendix B -- Version 1.0/2.1 Changes
- Appendix C -- The Pro Football Linemaker BBS
-
-
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-
-
- Copyright (c) 1990 American Precision Instruments
-
-
-
-
- ╔══════════════╗
- ║ INTRODUCTION ║
- ╚══════════════╝
-
- At one time, each week, I spent endless hours putting together
- statistics and then analyzing those statistics in order to obtain an
- edge over players who were not as well informed. Now that the
- personal computer has become a reality, I can enter those same
- statistics in less than an hour and can analyze them almost
- immediately.
-
- You too can have this same advantage, and if you use the PFL BBS, you
- can have access to current information within a couple of minutes.
-
- Before you bet another dime on a football game, I encourage you to
- read "A Winning Season Using the Pro Football Linemaker". There are
- many things that players should think about before placing a bet.
- This book, especially Chapter Two, "The Game Within the Game", will
- bring many of those things to light. If you are an experienced
- player, you will already be familiar with most of these concepts.
- However, it probably would not hurt to at least review the Chapter.
-
- Chapter One is "The User's Manual" which explains how to set up an get
- started using the Pro Football Linemaker.
-
- Chapter Two, "The Game Within the Game", gives the reader a strong
- background into the game of betting on football.
-
- Chapter Three, "The Strategies", brings it all together. How to use
- the Pro Football Linemaker and your strategies for picking the best
- overlays.
-
- As you read the book, "A Winning Season Using the Pro Football
- Linemaker", it will become clear that the PFL is a tool (possibly your
- most important tool). The PFL does not "PICK" which team you should
- bet on, that is your decision. What the PFL does is to manipulate and
- analyze the data and statistics from previous games to help you make
- rational decisions on upcoming games. No two players should make the
- same bets during a season and no two players should come out with the
- same win/lose ratio (unless it is strictly a coincidence). Each
- player will set his/her own standards for what determines a good
- overlay, and then bet accordingly.
-
- I first released the Pro Football Linemaker in time for the 1988
- season. Since that time, I have received bundles of mail from users.
- Topics ranging from office pools to the Oregon Lottery. Many users
- wanted to compare their results with mine and others. Other users
- failed to keep their database current and needed help "catching up",
- or simply want an easier way to update their database. For these
- reasons, I decided to provide users with the PFL BBS. The bulletin
- board first went on line during the in 1990 season. However, it was
- available only to users who specifically suggested or requested
- downloading capabilities. It worked so well that I have now decided
- to make it available to everyone. If you have any questions, stories,
- or want to relate/compare how well (or poor) you did last year or last
-
-
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- - 1 -
-
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-
- week, then why not relay that information to everyone who reads the
- PFL BBS. That is what the PFL BBS is for, so feel free to use it.
-
- I am particularly interested in hearing about different parameters
- developed by users. I am also interested in the different methods
- users came up with to use the "open category", and how well they
- worked. Additionally, how many points did you add and subtract for
- the "other influencers" to develop your final line? How did you
- develop those points? Where did you draw your lines for what you
- considered an overlay good enough to place a bet?
-
- We punch in a lot of data, and like everyone else, we make mistakes.
- Also, the newspapers sometimes list erroneous stats. If you find an
- error in our data, please quickly notify us via the PFL BBS so we can
- correct it.
-
-
- Good Luck,
-
-
- Lloyd J. Wilson
- American Precision Instruments
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- - 2 -
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- ╔═══════════════════════════════════╗
- ║ CHAPTER ONE - THE USER'S MANUAL ║
- ╚═══════════════════════════════════╝
-
-
- =====================
- GETTING STARTED
- =====================
-
-
- System Requirements
- -------------------
-
- The Pro Football Linemaker requires and IBM PC, XT, AT, or compatible,
- at least 384K of RAM, and PC-DOS or MS-DOS 2.0 or higher.
-
-
-
- Floppy Disk Systems
- -------------------
-
- To run the Pro Football Linemaker on a floppy-based system, copy all
- files on the Pro Football Linemaker distribution disk to a boot disk
- (a disk formatted with the /s option). After booting up with this
- disk, enter `PFL` (for Pro Football Linemaker) to start the program.
-
-
-
- Hard Disk Systems
- -----------------
-
- Create a new directory called "FOOTBALL". Copy all files on the
- distribution disk into \FOOTBALL. Log into this directory and enter
- `PFL` to start the program. This sequence would be as follows:
-
-
- C:>MD \FOOTBALL
- C:>COPY A:*.* \FOOTBALL
- C:>CD \FOOTBALL
- C:\FOOTBALL>PFL
-
-
-
- Batch Files
- -----------
-
- A batch file will allow you to enter the program without changing
- directories. The following example of a batch file named PFL.BAT
- (located in the root directory or a directory for which a path has
- been established) will let you start the Pro Football Linemaker by
- entering `PFL`:
-
-
-
-
-
- - 3 -
-
-
-
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- CD\FOOTBALL
- PFL
- \CD
-
-
-
-
- ===========
- MENUS
- ===========
-
- Use the [UP], [DOWN], [RIGHT], and [LEFT] arrow keys to move through
- the menus. When the selection you want is highlighted press the
- [ENTER] key.
-
-
-
- ================
- ESCAPE KEY
- ================
-
- The primary key to the operation of the program is the [ESCAPE] key.
- The [ESCAPE] key will always back you out to the main menu.
-
-
-
- ================
- DISK FILES
- ================
-
- The following files are included on your Pro Football Linemaker disk:
-
- 1) PFL.EXE - the "Pro Football Linemaker" program file.
-
- 2) STATS.PFL - the current season's game statistics file (or
- last season if not currently in a season).
-
- 3) PFL.PAR - the calculation parameters file.
-
- 4) SEASONXX.PFL - Any free disk space will be filled with past
- season game statistics files; for example,
- SEASON89.PFL would be the 1988 regular seasons
- statistics file. Past season files are also
- available (starting in 1988) from the BBS.
-
- 5) PFL.DOC - This documentation file, "A Winning Season Using
- the Pro Football Linemaker". The registered disk
- excludes this file (hard copy is sent) to free up
- disk space for past season database files.
-
- 6) FORM.DOC - A copy of the registration/subscription renewal
- form. Enter: PRINT FORM.DOC at the DOS prompt.
-
-
- Note: The above files and more are also available via the PFL BBS.
-
-
-
- - 4 -
-
-
-
-
- ==================
- COLOR SELECT
- ==================
-
- The Menu's [Color] selection takes you to the color select option. If
- you have a monochrome monitor, you will receive the message:
-
-
- -- Monochrome Monitor --
-
-
- No adjustment to the screen output is possible and you will return to
- the Menu. If your monitor is capable of displaying colors (or
- shades), then you will enter the COLOR SELECT program.
-
- Instructions for changing the colors are displayed on your monitor.
- You may select colors for three categories; letters, background, and
- boxes.
-
- The letters category controls the color of the letters and symbols on
- your monitor, the background category controls the background color,
- and boxes category controls the color of the highlighted areas on the
- monitor. As you select colors, the screen will reflect those
- selections. This immediate feedback allows you to browse through the
- colors and experiment with different color combinations. Be careful
- not to assign the same color to the letters and the background or you
- won't be able to see the letters.
-
- After you have selected a screen that pleases you, press the [Escape]
- key to return to the Menu. Your color selections will now become the
- default colors and will be displayed until the next time they are
- changed.
-
-
-
- =======================================
- UPDATING THE GAME STATISTICS FILE
- =======================================
-
- Before we go on it is necessary to make one thing clear. It takes
- two, three, or maybe even four weeks into the season before enough
- statistics are available to project results. It depends on the teams
- you are comparing and the schedules they have already played. After
- one week you should get no projections, after two you might get a few,
- after three you will probably get most projections, and after four
- weeks you should get projections for all inquiries.
-
- Each week you will need to enter the statistic from that week's games
- into your game statistics data file. These statistics are reported in
- most national and local newspapers. The input screen has been designed
- to allow you to quickly enter the stats. It should take less than 20
- minutes per week to enter the stats from the 14 games. If the thought
- of entering all these statistics each week does not appeal to you,
- then you may download the current statistics file from the PFL BBS
- (see appendix C for information).
-
-
-
- - 5 -
-
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-
-
- Game Statistic Data Files
- -------------------------
-
- If currently into the regular season, your Pro Football Linemaker
- Version 2.1 disk will hold the default statistics file "STATS.PFL".
- This file contains the current regular season's statistics (will not
- include preseason stats). If you are not into a season, you will want
- to create a new default "STATS.PFL" file for the next season. At the
- start-up screen you are instructed to:
-
-
- PRESS ENTER OR NAME STATS FILE TO ACCESS:
-
-
- If you press the [ENTER] key, you will load the "STATS.PFL" file. If
- you type in a filename (or drive:\path\filename), then that file will
- be loaded. If you type in the name of a file that does not exist, the
- program will question you to determine if you are creating a new file
- or if an incorrect file name was given. A disk must contain
- approximately 75K free bytes to create and save a new file. So you
- may need to eliminate an old statistics file from your disk to free up
- enough space.
-
- You may store old files by renaming them and then using the STATS.PFL
- file as the current working file (the default file). For example, you
- might rename old files as follows:
-
-
- RENAME STATS.PFL REGSEASN.89
-
-
- Or you can ignore the default capabilities and enter the name of your
- current file each time you start up.
-
-
- The Statistics Input Screen
- ---------------------------
-
- After selecting the "Update Game Statistics File" option from the main
- menu, select two teams from the team menu. If this is the first time
- these teams have met this season, you will go straight to the input
- screen. If the teams have played before, you will first be prompted
- to which game's statistics screen (Game #1 or Game #2) you wish access
- to. The screen has been designed to be very user friendly and at the
- same time allow for quick entry of data. The following keys have the
- indicated purpose for the input screen:
-
-
- 1) Number keys - enters corresponding numbers
- 2) Left arrow - moves to first box on current line
- 3) Right arrow - moves to last box on current line
- 4) Up arrow - moves to the first box on next line up
- 5) Down arrow - moves to first box on next line down
- 6) Enter key - moves to next box
- 7) Backspace key - erases current box
- 8) Space key - erases current space and/or moves one space right
-
-
- - 6 -
-
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-
-
- Additionally, when a box is full, it automatically moves to the next
- box. It is important to note that it does not matter where in the box
- a number is placed. This enhances data entry speed immensely. For
- example, if you were entering the number 5 in a box that is designed
- to accept up to three numbers, you could enter any of the following:
-
-
- 1) |5 |
- 2) | 5 |
- 3) | 5|
- 4) |05 |
- 5) | 05|
- 6) |005|
-
-
- The program will read and record a 5 for all the above entries. It
- also makes no difference how the numbers were changed, erased,
- overwritten, or how you move from one box to another. The point we
- are trying to make is for maximum speed, don't worry about where the
- entry is, how it looks, how it lines up, or how it got there -- just
- get it in the box and the program will take it from there.
-
- Once you have your data filled in, either press the [F2] function key
- or move down to the ACCEPT STATS line at the bottom of the screen and
- press the [ENTER] key. At this point the statistics you entered are
- accepted. If at any time you decide you do not want to accept the
- statistics you have entered, press the [ESCAPE] key.
-
- You may change any data simply by selecting the two teams and the
- appropriate game. You original data entry screen will be displayed.
- Simply make any changes you desire and move to the ACCEPT STATS line
- and press the [ENTER] key. You may delete the entire game's
- statistics by entering zeros (or blanks) in the two teams final scores
- boxes and accepting the stats.
-
- Once you have accepted your statistics for the game, control will
- return to the menu waiting for you to select the next two teams. As
- always, you can return to the Main Menu by pressing the [ESCAPE] key.
-
-
- Saving Game Statistics Data Files to Disk
- -----------------------------------------
-
- Once you have entered all the statistics, or made any desired changes,
- you must save the new data to you disk file. To do this, select save
- from the main menu. The program will also remember if you have
- entered new statistics or made any changes and have not saved. Then,
- if you try to exit without saving, you will be reminded that you have
- not saved and given another opportunity chance to do so.
-
- The size of an empty file is about 70K. It will expand slightly with
- each week's games. At the end of the season the file will be about
- 75K. Because of this continual expansion, you must make sure you have
- plenty of spare room on your disk. If you do try to expand past the
- room on your disk, the program will allow you to insert another disk
- and save your file. Always play it save, however, by making a backup
- of your file after each week's entries.
-
- - 7 -
-
-
-
-
- Statistic Categories
- --------------------
-
- 1) Final Score - enter the final scores of the game.
-
- 2) First Downs - enter the first downs made by the teams.
-
- 3) Rushing Yards - enter the total rushing yards.
-
- 4) Passing Yards - enter the total passing yards.
-
- 5) Times Sacked - enter the number of times the team was sacked.
-
- 6) Fumbles With Lost Possession - enter the number of fumbles
- where possession was lost.
-
- 7) Time of Possession - enter the minutes and seconds the team
- had possession. The program automatically rounds to the
- nearest minute. So to speed entry you may round the seconds
- and enter just the minutes - leaving the seconds box blank.
- The program also proportionally adjusts overtime to one hour
- total for both teams.
-
- 8) Open Category - the "open category" allows you to select a
- statistical area you believe to be important. The program
- analyses the data entered for this category and provides you
- with projected results between any two teams you select. The
- current file season's file contains the number of fumbles made
- by each team (don't confuse with the fumbles with lost
- possession category). Other possible uses could be turnovers,
- pass attempts, pass completions, rushes, etc.
-
-
- If any statistics are unavailable to you, just leave the that category
- blank when entering your statistics.
-
- On rare occasions a team may score negative yardage. The program uses
- only forward yardage and will not allow you to enter a negative
- number. In these rare occasions, enter a zero for no forward yardage.
-
-
-
- =======================
- CALCULATE SPREADS
- =======================
-
- When you select "CALCULATE SPREADS" from the menu, you will first be
- asked:
-
-
- DO YOU WANT A PRINTOUT OF THE SPREAD CALCULATIONS?
-
-
- If you select [Yes] you will receive a detailed printout showing how
- the spreads were calculated. Refer to Chapter Three for formulas and
- complete explanations of the printouts.
-
-
- - 8 -
-
-
-
-
- If you select [No], you will still be given an opportunity to receive
- a printout of the final projections and spreads once they have been
- calculate and placed on your monitor. To receive a copy of the
- projections and spreads you simply press the [P] key once the final
- results have been calculated and shown on your screen.
-
- Pressing any other key returns you to the "Select Two Teams:" menu.
- At this time, you may select the next two teams you want to calculate
- spreads for, or press the [ESCAPE] key to return to the main menu.
-
- You may notice that the first time through, the calculation process
- takes longer than with subsequent times. This is because the first
- time through there is more data to calculate. After the first time it
- is not necessary for the program to recalculate all data. If any
- changes are made to your data files, however, all data will again be
- recalculated.
-
-
- Projected Statistics and Projected Spreads Screen
- -------------------------------------------------
-
- The following is an explanation of the final results screen and a
- brief explanation on how the projections and spreads are calculated.
- For a full explanation refer to Chapter Three.
-
- The Projected Statistics and Projected Spreads Screen are the final
- results of the programs calculations. If you chose to receive a
- printout, you will receive additional data on how the final
- projections were calculated. Whether or not you receive a printout,
- the calculation process will always end with this screen.
-
-
- Projected Statistics Screen
- ---------------------------
-
- The Project Statistics Screen projects the expected results of the
- game between the two teams selected. You receive projected passing,
- rushing, and play (rushing + passing) yardages, projected first downs,
- projected lost fumbles, projected sacks made, project time of
- possession, and the projected results from your own selected category
- (open category).
-
- The RESULT FROM SCORES ANALYSIS is the only category on the Projected
- Statistics Screen that is not a projection. The scores you see are
- the result of the analysis and not a projection of expected scores.
- However, the difference between these two numbers is the projected
- spread from scores analysis. As can be seen with a full printout, the
- projected spread is taken from an analysis of scores at three levels:
-
-
- Level One - Level One analysis is based on scores obtained if the
- two teams being projected have played each other before.
-
- Level Two - Level Two analysis is based on scores obtained when
- the two teams being projected have both played the same third team.
- Scores from each such occurrence are used.
-
-
- - 9 -
-
-
-
-
- Level Three - Level Three analysis is based on scores obtained
- when the two teams being projected have each played another team, and
- those two teams have played each other. Scores from each such
- occurrence are used.
-
- All other projected categories are the actual expected results of the
- game. As an example, we will use projected passing yardage, however,
- this explanation could just as easily relate to the times sacked,
- open, or any other category. First the program calculates the average
- passing yardage of all teams and all games. The program then
- calculates how many passing yards each of the two teams averages in a
- game. This average is then adjusted by the caliber of teams they have
- played (in other words, are the teams they have played better or worse
- at defending against passing than the average team). The same
- process is then used to compute how well each team is expected to
- defend against the other teams passing offense. The result is how
- many yards passing each team is expected to achieve against the other
- team and how many passing yards each team is expected to give up. An
- average of the two projections (expected offense of one team and
- expected defense of the other team) gives us the projected passing
- yardage. This process is accomplished for both teams giving us the
- comparable results.
-
-
- Projected Spreads Screen
- ------------------------
-
- The Pro Football Linemaker produces four separate spreads based on
- past scores analysis, projected play yardage analysis, projected first
- downs analysis, and projected time of possession analysis.
- Additionally, an overall spread, based on a weighted average of all
- four spreads, is provided.
-
- The parameters used to develop the spreads are based on the results of
- the 1987 and 1988 regular seasons. These parameters can be changed
- to reflect the desires of the user.
-
-
-
- ================================
- SET CALCULATION PARAMETERS
- ================================
-
- A full discussion on (1) how to develop your own calculation
- parameters, (2) how to use the utility program to assist in developing
- your parameters, and (3) an explanation of exactly how the parameters
- are used to calculate the spreads is included in Chapter Three.
-
- The calculation parameters shown for yardage, first downs, and time of
- possession were developed using 1987 and 1988 regular season
- statistics. They are based on points scored per play yard, first
- down, and time of possession in past games. These parameters change
- over time and should be kept current.
-
- The percent weights provide a weighted average between scores, total
- yardage, first downs, and time of possession. The weighted averages
- are used to calculate the final line.
-
- - 10 -
-
-
-
-
- To change a parameter select the letter corresponding to the parameter
- you want to change--then enter the new parameter when prompted. The
- weighted averages must add to 100%. If they do not, the program will
- automatically do it for you (the numbers on the screen will be replace
- proportionately with numbers adding to 100). You may use the <h.>
- selection to see how the weights selected proportionally convert to
- 100%. The parameters are stored in a file named "PFL.PAR". You must
- save any changes made in order for the new parameters to be used. Use
- the "Save Parameters" off the menu (selection i.). If you do not
- save, the program will ask you if you wish to save before returning to
- the Main Menu. A [No] selection will restore your old parameters.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- - 11 -
-
-
-
-
-
- ╔══════════════════════════════════════════╗
- ║ CHAPTER TWO - THE GAME WITHIN THE GAME ║
- ╚══════════════════════════════════════════╝
-
-
- Sports betting is big business. From small office pools to
- multi-million dollar Nevada sports books, bettors are trying to beat
- the odds. Sports are the great American pastime, and betting on
- sports is as much a part of that pastime as the potato chips, cold
- beer, and armchairs that go with it.
-
- Nevada sports books take in well over $1 billion annually. But that
- is only the cream. Sports betting outside Nevada is very very big.
- Estimates range to over $50 billion a year. That's more than any
- annual state budget. That's a lot of money--and a lot of action.
-
- You can take a little of this vast fortune for your own. But first
- you must understand the game. No, I don't mean the game of football.
- I mean the other game--the game of betting on football. If you don't
- understand this game within the game, all your knowledge of football
- is not going to help you.
-
-
-
- =====================
- LAW OF THE LAND
- =====================
-
- All regular bettors quickly become prisoners to the laws of
- statistics. If you ignore these laws, you will surely fall victim to
- them. Statistics are as much part of the laws of nature as the
- physical universe. As sure as the sun will rise, there are six
- chances in thirty-six that the roll of a single pair of dice will
- result in a seven.
-
- My own college statistics professor so effectively demonstrated this,
- that I have not forgotten to this day. As a homework assignment, he
- had half the students flip a coin 100 times and the other half roll a
- die 100 times and each record the outcomes. My own coin tossing
- distribution fell immediately in line with the .5 probability for
- heads and tails, and then stayed there for the entire 100 tosses. The
- following day, after everyone had reported back, there was not one
- single incident of a significant deviation from the expected outcomes
- for either group. While at the time I probably thought "big deal",
- later I realized it was a big deal. Every time I think about taking
- the "long shot" or "beating the odds" I must remember that simple
- exercise. To try to beat the odds is asking for sure disaster. You
- must play within the odds and keep those odds in your favor or they
- will drain your pockets as regular as rent.
-
- It's not that the long shot is always a bad bet, as long as the payoff
- is comparable to the odds (expected outcome), then the bet is
- statistically acceptable. However, what usually happens is that the
- house figures that long shot players are not as apt to worry about the
- odds (which is probably true). They then adjust the odds
-
-
- - 12 -
-
-
-
-
- ridiculously in their favor and the long shot player still plays. If
- you don't believe me, look at the state lotteries. What is the
- probability of catching 6 out of 49 in the California State Lotto
- game. Statisticians call this 49 choose 6, and the formula is:
-
-
- X! 49! 49 X 48 X 47 X 46 X 45 X 44
- ---------- = ------------- = ----------------------------
- n! (X-n)! 6! X (49-6)! 6 X 5 X 4 X 3 X 2 X 1
-
-
- 13,983,816
- = ----------
- 1
-
-
- Again, it's not that the odds of hitting the jackpot are only 1 in 14
- million that makes this game unattractive, it's that only half of the
- money is returned to the players. The payoff is not comparable to the
- expected outcome. Strictly a game for losers. If you play this game,
- you are going to lose (unless your the one in 14 million). However,
- it's an easy and inexpensive way to satisfy one's appetite for the
- long shot and it helps keep my taxes down.
-
-
-
- =====================
- THE SPORTS BOOK
- =====================
-
- Casino Sports Books come in every shape and size. From huge lavish
- fully automated rooms, with giant television screens, electronic
- light-emitting diode boards, and preprinted computer readable betting
- tickets--to dingy back rooms with a few television sets and a
- chalkboard. And everything in- between. In most sports books you can
- order drinks, annoy KENO runners, play slots and other electronic coin
- gobblers, or just kick back and watch a game or a race.
-
-
-
- ===============
- THE BOARD
- ===============
-
- The "Board" is where the upcoming games are listed. For a typical Pro
- Football game, a listing might look like this:
-
-
- San Francisco - 6
- 10:00 42
- Chicago
-
-
- The 10:00 is the time of kickoff (and also the time by which you will
- need to place your bet). The bottom listed team is the home team-
-
-
-
- - 13 -
-
-
-
-
- -Chicago in this example. San Francisco is favored here, by six
- points. If you want to use the correct lingo, you would refer to San
- Francisco as the "favorite" and Chicago as the "underdog". The 42 is
- the total for the over/under bet.
-
-
-
- ============================
- THE BET and THE PAYOFF
- ============================
-
- In the previous San Francisco and Chicago example, you can select San
- Francisco and "lay" six points or you may select Chicago and "take"
- six points. If you bet San Francisco, the 49ers must win the game by
- MORE than six points. If you bet Chicago, you will win if the Bears
- win, or if San Francisco wins by less than six points. If you bet
- Chicago, and San Francisco wins by exactly six points, you "push", and
- your bet will be returned to you.
-
-
-
- ===============
- THE GAMES
- ===============
-
- The different types of bets a sports book can come up with are almost
- as endless as the number of fancy drinks you can order at their bar.
-
- Hey Bartender, I'll have a Screaming Pink Russian with a twist--hold
- the guava juice.
-
- Some are fun, some are stupid, and most are poor bets, which we will
- discuss later. For now lets look at some of the more popular games
- and make sure we understand what is involved.
-
- Parlays - A parlay is simply two or more games combined for a single
- bet. The number of games you select determines the payoff odds. Be
- careful now, this is not like KENO or lotteries--you must catch all of
- your selections to win your parlay. Casino sports books generally
- distribute parlay cards to facilitate making your selections.
-
- Teasers - Teasers are similar to parlays except the house gives or
- takes additional points (usually six) to make your bet more
- attractive. However, the payoff odds are adjusted downward to allow
- for the stronger bet. Teaser cards are also available in most sports
- books.
-
- Over/Under - Over/Under is a bet on the total combination of the
- final score. The number is shown on the board and you must decide if
- the total final score of both teams will be above or below that
- number. The over/under bet is also usually available as a parley
- option on the parlay cards.
-
- Future Bets - You can bet who you think will win the Super Bowl
- before the season even begins or anytime during the season. The odds
- change from week to week.
-
-
- - 14 -
-
-
-
-
- ===============
- THE CARDS
- ===============
-
- Most Sports Books provide "Cards" to mark your bets. Turn to the
- examples located in Appendix A. Notice that each selection is
- numbered. Simply mark the boxes corresponding to your picks and turn
- in the card at the window. If you are not playing the parleys, the
- cards are not necessary.
-
-
-
- ==============
- THE LINE
- ==============
-
- Why is there a line? Why don't we just bet on who we think will win
- the game? Wouldn't that be much simpler?
-
- Let's suppose it is 1988, and you are thumbing through Saturday's
- paper and you see there is going to be a game between Buffalo (whose
- current standing is 11 wins and 2 losses) and Tampa Bay (whose
- standing is 3 wins and 10 losses). You say to yourself, "Hey, looks
- like Buffalo might be a good bet, think I'll put down ten." Now find
- someone to bet with. The only bet you'll get is in Tampa Bay, in a
- bar, with a loud-mouth, die-hard Buccaneers' fan, whose had way to
- much to drink.
-
- For every 100 potential bettors who wanted to put down ten on Buffalo,
- you would have been lucky to find 3 fools who would have taken that
- bet. Now, lets say you were willing to give Tampa Bay some points
- just for the sake of finding someone to bet with. How many points?
- Somewhere there is a magic number where there will be an even number
- of dollars bet on each team. This is the line--the spread. If the
- line is not receiving an even distribution of bets, it will be
- adjusted to do so. This is because sports books (and bookies) don't
- really want to gamble. They strive to balance their bets so they are
- assured of receiving their full percentage for each game. What do I
- mean--their percentage? Let's look at this more closely.
-
- Before we go on, are there any questions? Yes, you in the back waving
- your hands--what was the score? Oh yes, I almost forgot. Tampa Bay
- beat Buffalo, 10 to 5.
-
-
-
- ===============
- THE JUICE
- ===============
-
- Say that you want to win $100 on an otherwise dull Sunday afternoon.
- You go to your sports book or bookie who informs you that you must put
- up $110 if you want to win $100. Your bookie will also take another
- $110 from someone who wants to bet against the team you are betting
- for. If you win, your bookie gives you back your $110 and $100
- winnings. He keeps the other $10 for himself. This is how a bookie
- earns his living, and how the sports books paint their walls. As you
-
- - 15 -
-
-
-
-
- can see, they really aren't gambling, they are bringing together other
- people who want to gamble, and then taking 4.5 percent off the top as
- a commission--so to speak. This 4.5 percent is called "The Juice".
- This "Juice" means you have to win more often that half the time in
- order to break even. What's that? You don't think that's fair?
- Consider some other types of gambling. Most state lotteries take 50
- percent. Horse racing (depending on your state) takes about 17
- percent. Realtors take 6 percent. Maybe 4.5 percent isn't that bad
- after all. Let's look at this "Juice" a little closer,however, just
- to make sure it doesn't get the best of us.
-
- Here is a easy way to prove the juice. Say you bet $110. Remember,
- the sports book will also take in another $110 from a player who bets
- on the opposing team. So, the casino or the bookie takes in $220
- dollars. At the end of the game, the winner is returned his original
- bet of $110 and 10/11ths of that bet as his payoff (10/11 X $110 =
- $100):
-
-
- amount kept by house
- -------------------- = percent kept by house
- total amount bet
-
-
-
-
- $220 - $110 - $100 $10
- -------------------- = ----- = .045
- $220 $220
-
-
- Almost universally, the payoff odds for a straight football bet are
- 11/10. You win $10 for every $11 you bet:
-
-
- BET WIN
-
- $1.10 $1.00
- $2.20 $2.00
- $5.50 $5.00
- $11.00 $10.00
- $22.00 $20.00
-
-
- The two formulas to determine amount bet and amount won are:
-
- Amount of winnings = Amount bet X 0.9090909090
-
- Amount bet = Amount of winnings X 1.1
-
- Now you can use these formulas to quickly determine your slice of the
- pie.
-
- If you bet $20 on a game, and win, you would perform the following
- calculation to determine what you should be returned:
-
-
-
- - 16 -
-
-
-
-
- ($20 X .9090909090) $18.18
- Original Bet + 20.00
- --------
- Amount Due $38.18
-
-
- If you want to know how much you would have to bet to win $150
- dollars, you would perform the following calculation:
-
-
- $150 X 1.1 = $165.00
-
-
-
- ========================
- THE SERIOUS PLAYER
- ========================
-
- If you go to Las Vegas twice a year, the track once, bet on the World
- Series and Super Bowl office pools each year, and purchase a lottery
- ticket if the jackpot goes above $20 million, then skip this section,
- it may ruin your fun. I assume, however, that you would not be
- reading this if you are only an occasional bettor. And this being the
- case, I suggest you fully understand this section. It is much more
- important how you bet, than who you bet.
-
- Unless your betting with your neighbor, or in an office pool, you are
- going to be subject to a house take, the juice. Actually, many office
- pools donate a portion of the take to some type of charitable
- activity, this is another form of a house take, even if it is the
- office Christmas Party.
-
- In the casinos as well as with bookies, the house take is always
- there, it is often well hidden, but always there. Sometimes the house
- simply has a better chance of winning the game than the player, such
- as when playing straight craps and most of the popular casino card
- games. Other times, the house pays off less than the players chance
- of winning, such as in roulette. Then statistically, after enough
- games are played, the house can be assured of ending up with a take
- equal to their statistical advantage.
-
- As previously mentioned, for the standard 11/10 football wager, the
- house simply attempts to get an even distribution of bets on a game
- and then take their 4.5 percent before paying off the winners. Not a
- bad take, considering they really aren't taking much of a risk and
- just holding the money. When a bank holds your money, they pay you!
- For every $1 million dollars a casino takes in on a straight football
- bet, they return $955,000 to the players and take $45,000 to the bank.
- And it gets worse, much worse.
-
- Whenever people wager you will always have winners and losers, right?
- Wrong! Whenever people wager, you will have the losers, the house
- take, and possibly some winners. It only takes two football games to
- produce an outcome of 100% losers. Consider the following scenario of
- two players and two games. For game #1, one player bets $110 on Team
- A and one bets $110 on Team B. Team A wins the game. Next week, the
-
-
- - 17 -
-
-
-
-
- same player bets $110 on Team A and the other player again bets $110
- on Team B. This week Team B wins the game. The following chart shows
- the standing for the two players after the second game:
-
-
- Team A Player Team B Player
-
- Game #1 + $100 - $110
- Game #2 - $110 + $100
- ---------- ---------
- Standing Per - $10 - $10
- Player
-
-
- So after only two games, both players can be losers. But, where is
- the rest of the money? The house has it. This example shows that any
- player who wins only half his bets is going to end up a loser. Then
- how many games must you win?
-
- With the standard 11/10 football bet you will need to win 52.38
- percent of your bets to break even. Do you remember your algebra?
- Solve for X to determine percent of wins required to break even, where
- X equals percent of wins and 1-X equals percent of losses:
-
-
- 10X = 11(1-X)
-
- 10X = 11-11X
-
- 11X + 10X = 11
-
- 21X = 11
-
- X = 11/21
-
- X = .5238
-
-
- Many people shrug this off, thinking, "so what, what's two percent".
- But the serious player knows that two percent is significant. He may
- consider a two percent profit during an entire season, a good season.
- The serious player also knows these are some of the best odds he will
- ever find. Two percent profit! You've got to be kidding? It is
- pretty well accepted that 60 percent is about the best one can
- continuously do betting against football lines. And this figure is
- reserved for the very best. Anything above this is generally
- considered normal variations in the frequency of outcomes-luck.
-
- I am not trying to discourage you, just setting the scene for the next
- discussion on parleys, teasers, football cards, and the other games.
- The odds on these types of games range from bad to worse. Let's look
- at them.
-
- Let's choose the smallest parley possible, two games. What are the
- odds of winning? We will assume that the lines are accurate enough to
- make the chance of either team winning to be even in both games. You
-
-
- - 18 -
-
-
-
-
- have a one in four (.25) probability of winning but only a 13 to 5
- (2.6 to 1) payoff. Let's see what the juice is by following an
- example. In this example we will wager four, $10, two game parley
- bets. According to probability, we will win one out of the four:
-
-
-
- Bet Returned
-
- Game #1 $10 - 0 -
-
- Game #2 $10 - 0 -
-
- Game #3 $10 - 0 -
-
- Game #4 $10 $36 (13/5 * 10) + $10 (initial bet)
- ------- -------
- $40 $36
-
-
-
- 40-36
- ----- = .10 = 10 percent juice
- 40
-
-
- The house took in $40 and returned $36. Ten percent juice! Why
- that's horrible! Yes, that is horrible and that is the best one. For
- all the other parleys and the teasers the odds are even worse. They
- are strictly for fun. Strictly for the occasional bettor. Anybody
- who plays these games on any type of regular basis will quickly become
- a victim of the laws of statistics. Ten percent juice is simply not
- acceptable--especially when you can get 4.5 at the same window!
-
- Can you see a formula emerging. A formula for determining the juice
- may be helpful for determining the juice for games not specifically
- mentioned within these covers:
-
-
- juice = 1 - (probability of win) (payoff odds + 1)
-
-
- Test it with the previous example:
-
-
- juice = 1 - (.25) (2.6 + 1)
-
- juice = 1 - .9
-
- juice = .10
-
-
- Let's look at the rest of the parleys. Turn to Appendix A and look at
- the reverse side of a Circus Circus parley card. It shows the game
- rules and the payoffs.
-
-
-
- - 19 -
-
-
-
-
- Let's take a closer look at those odds:
-
- Game Win Odds Payoff Juice
-
- 2 for 2 1 in 4 2.6 for 1 10%
-
- 3 for 3 1 in 8 6 for 1 12.5%
-
- 4 for 4 1 in 16 11 for 1 25%
-
- 5 for 5 1 in 32 20 for 1 34.4%
-
- 6 for 6 1 in 64 40 for 1 35.9%
-
- 7 for 7 1 in 128 75 for 1 40.6%
-
- 8 for 8 1 in 256 125 for 1 50.8%
-
- 9 for 9 1 in 512 250 for 1 51%
-
- 10 for 10 1 in 1024 500 for 1 51.1%
-
-
- Look once again at the rules on the Circus Circus card. Notice rule
- #9. So, on top of paying off with some of the worst odds you can get,
- if you do hit the long shot, you might have to share it.
-
- Need I say more? Do yourself and your money a favor and keep away
- from the parleys and teasers. The statistical deck is stacked against
- you. The odds are much better playing black jack, roulette, or craps.
- I lost a lot of money before I figured this out. Now you know why so
- many independent football card entrepreneurs out there. A somewhat
- shady business, but with a statistically guaranteed profit.
-
-
- ========================
- SHOPPING THE LINES
- ========================
-
- An advantage of playing in Nevada is that you can shop around for the
- best lines. The sports books generally post the pro football lines on
- Monday or Tuesday. This is an excellent time to find what you might
- consider a mistake in the line. If your right, others will probably
- also see it, and within hours it will adjust in the direction that
- compensates for the mistake. As the week goes on the line firms up.
- By Saturday, line adjustments are becoming rare. During the week,
- however, it is not uncommon to see line differences of half-point,
- point, or more at the different casinos. Value shoppers (such as
- yourself) usually force these spreads together by game time.
-
- Look at the two cards from the Mirage and Circus Circus for the 16th
- week of the 1989 season (Appendix A - in hard copy only). I picked
- them both up on Thursday, December 21st. As you can see, 12 of the 14
- pro games have at least a half point difference. Two have a point-and
- -a-half difference in the line. This is a significant difference!
-
- End of discussion. The point is made. Shop around for the best line.
-
- - 20 -
-
-
-
-
-
- ╔══════════════════════════════════╗
- ║ CHAPTER THREE - THE STRATEGIES ║
- ╚══════════════════════════════════╝
-
-
- Before the 1983 season I kept no records, I played all types of
- football betting games, without regard for the odds, and I had no real
- idea how I was doing--or what I was doing. I would simply look at the
- board and from what I saw I would pick which lines I thought were the
- most inaccurate (known as "overlays"). If this sounds familiar to
- you, you may be losing a lot more than you think you are.
-
- In 1982 I lost heavy. I know this because of my dwindling bank
- balance and not because I kept any sort of records. In 1983 I did
- keep an accurate record of my cash flow. At the end of the '83'
- season I knew how much I had lost, but I did not know how this related
- to my accuracy, or inaccuracy, in picking winners. After that season,
- I decided if I was going to bet on football, I had better understand
- what I was doing.
-
- During the off season I dug out my old college statistics book, blew
- off the dust, and got reacquainted with probabilities as they relate
- to football (No you don't need a college statistics course, just make
- sure you understand the concepts in Chapter Two). It didn't take long
- to figure out what my problem was. I was being robbed by the parlays
- and teasers. How could I have been so stupid not to have seen this
- before? You cannot play parlays and teasers, on any type of regular
- basis, without losing. The payoff odds are simply not comparable to
- the probability of winning. Way too much juice. If you play these
- games, you may have a brief encounter with the up side, but it will
- always work back to the middle, where you will ultimately lose.
-
- The next year I stopped playing parlays and started winning. Not a
- whole lot, but at least I was in the black. It was also in 1984 that
- I started developing the concepts that I would eventually incorporated
- into the "Pro Football Linemaker". Now I see a definite payoff for
- my years of pursuit. Each season, my goal is to surpass my last years
- win/loss percentage. I do this by fine tuning my lines and betting
- practices, just as you can. Enough of this, let's discuss how the
- "Pro Football Linemaker" works.
-
-
-
- =========================
- THEORY OF OPERATION
- =========================
-
- The "Pro Football Linemaker" is not a system. It is a program and
- database that stores results of past games and then logically projects
- results of upcoming games based on past performance. There is nothing
- magical or secret about how it works. From the information I am about
- to give you, you could use a stubby pencil and come up with the same
- projections. However, the computer can make these projections in
- seconds, compared to endless hours without it--I know, I used to spend
- those hours.
-
-
- - 21 -
-
-
-
-
- The Pro Football Linemaker will project the results of games between
- any two professional teams. These projections are given in the form
- of five different point spreads and eight projected statistical
- categories. Each of these spreads and categories are shown on the
- final "Projected Statistics" and "Projected Spreads" screen. How each
- of these projected spreads and statistics are calculated will be
- reviewed in detail. Examples given will parallel the type of data you
- might expect to receive from the program's optional printout of spread
- calculations.
-
- The Pro Football Linemaker projects five point spreads: (a) Spread
- from scores analysis, (b) Spread from play yardage analysis, (c)
- Spread from first down analysis, (d) Spread from time of possession
- analysis, and (e) an overall (weighted) spread of the other four
- categories.
-
- The spread from scores analysis is the only of the five spreads that
- does not use the projected statistics to arrive at the results. For
- this reason, the spread from scores analysis will be discussed
- separately from the other spreads and projected statistics.
-
-
- Spread from Scores Analysis
- ---------------------------
-
- Past scores are the most powerful and accurate indicator of how a team
- will perform in upcoming games. Nothing else even comes close. Most
- people realize and use this subconsciously even if they have never
- really consciously thought about it. The first thing that comes to
- anyone's mind, win comparing two teams, is the past performance of the
- two teams.
-
- Often however, the two teams we are comparing have not played each
- other during the current season. How then can we compare teams who
- have yet to face off? We can do this indirectly by comparing the two
- teams performance against the same third team. For example, suppose
- Dallas will be playing Miami, and both Dallas and Miami had played
- Tampa Bay. We can project the outcome of the Dallas and Miami game by
- looking at how well each played against Tampa Bay. I call such a
- relationship a "Level Two". Of course a "Level One" relationship
- would also exist if Dallas and Miami had played each other earlier in
- the season.
-
- Can we go further? Yes, early in the season there will not be many
- Level One and Level Two relationships. But we can still compare teams
- by calculating "Level Three" relationships. A level three relationship
- exists when the two comparison teams have each played a different
- third team and those two third teams have played each other. For
- example, Cincinnati and Dallas are the two comparison teams where
- Cincinnati had played Cleveland and Dallas had played Green Bay. A
- Level Three relationship exists because Green Bay and Cleveland had
- played each other. This is where the computer really starts becoming
- a lifesaver and where using it gives you a big advantage over the
- uninformed player.
-
-
-
-
- - 22 -
-
-
-
-
- Let's go through a complete example. Here is the actual optional
- printout of scores analysis (level 1, 2, & 3)for an end of the '89'
- regular season game between Atlanta and LA Rams (a playoff between
- these two teams did not actually take place):
-
-
- SCORES ANALYSIS - ATLANTA vs LA RAMS
-
-
- ********** LEVEL ONE - GAME ONE **********
-
- ATLANTA - 21 LA RAMS - 31
-
-
- ********** LEVEL ONE - GAME TWO **********
-
- ATLANTA - 14 LA RAMS - 26
-
-
- RESULT LEVEL ONE = LA RAMS BY 11.0 POINTS
-
-
- ********** LEVEL TWO *********
-
-
- ATLANTA LA RAMS
- -----------------------------------
- DALLAS 6.00 4.00
- BUFFALO 2.00 -3.00
- INDIANAPOLIS -4.00 14.00
- NEW ORLEANS -7.00 19.00
- NEW ORLEANS -9.00 3.00
- PHOENIX -14.00 23.00
- GREEN BAY -2.00 3.00
- SAN FRANCISCO -42.00 1.00
- SAN FRANCISCO -13.00 -3.00
- MINNESOTA -26.00 -2.00
- NEW ENGLAND 1.00 4.00
- NY JETS -20.00 24.00
- -----------------------------------
- TOTAL -10.67 4.08
-
-
- RESULTS LEVEL TWO = LA RAMS BY 14.75 POINTS
-
-
- ********** LEVEL THREE **********
-
- 24-31
- ATLANTA <=======> DETROIT
- 27-47
- <=======>
- 10-20 27-17
- LA RAMS <=======> CHICAGO
-
-
- LA RAMS by 3.50 points
-
- - 23 -
-
-
-
-
- ********** LEVEL THREE **********
-
- 30-31
- ATLANTA <=======> WASHINGTON
- 38-14
- <=======>
- 10-20
- LA RAMS <=======> CHICAGO
-
-
- ATLANTA by 28.5 points
-
-
- ********** LEVEL THREE **********
-
- 24-31
- ATLANTA <=======> DETROIT
- 14-24
- <=======>
- 31-10
- LA RAMS <=======> NY GIANTS
-
-
- LA RAMS by 24.00 points
-
-
- ********** LEVEL THREE **********
-
- 30-31
- ATLANTA <=======> WASHINGTON
- 24-27
- <=======>
- 31-10 17-20
- LA RAMS <=======> NY GIANTS
-
-
- LA RAMS by 14.00 points
-
-
- RESULTS LEVEL THREE = LA RAMS BY 3.25 POINTS
-
-
-
- ********** TOTAL LEVEL ONE, LEVEL TWO, AND LEVEL THREE **********
-
- ATLANTA LA RAMS
- ----------------------------------------------
- LEVEL ONE 17.50 28.50
- LEVEL TWO -10.67 4.08
- LEVEL THREE -1.25 2.00
- ----------------------------------------------
- AVERAGE 1.86 11.53
-
-
- SPREAD FROM SCORES ANALYSIS = LA RAMS OVER ATLANTA BY 9.67 POINTS
-
-
-
- - 24 -
-
-
-
-
- Level One
- ---------
-
- The Level One result of LA by 11.0 points is simply the average of the
- difference between the scores:
-
-
- Game #1 = LA Rams by 10 points (31 minus 21)
- Game #2 = LA Rams by 12 points (26 minus 14)
-
-
- 10 points + 12 points
- Average = --------------------- = 11 points
- 2 games
-
-
-
- Level Two
- ---------
-
- Level Two results are obtained through an analysis of the final scores
- when the two comparison teams have both played the same third team.
- All games meeting this criteria are averaged into the final Level Two
- results. For example, in our the LA Ram vs Atlanta example, both
- teams played Dallas. Atlanta beat Dallas by 6 points and LA beat
- Dallas by 4 points. So 6 points were averaged into the results for
- Atlanta and 4 points for LA. Negative numbers indicate losses. The
- program then totals the spreads and divides by the number of games.
- The difference between the two totals (averages), provides the spread
- from the Level Two analysis.
-
-
- Level Three
- -----------
-
- A Level Three relationship exists when the two comparison teams have
- each played a different third team and those two third teams have
- played each other. For Atlanta and the Rams in '89', there were four
- such relationships. There will generally be less Level Three
- relationships for two teams in the same conference, but more Level One
- and Level Two relationships.
-
- Looking at the first Level Three relationship in our example, Atlanta
- and LA Rams are the two comparison teams where Atlanta had played
- Detroit and LA had played Chicago. A Level Three relationship exists
- because Detroit and Chicago had played each other. When two sets of
- scores are shown (both on top and bottom), as in the example, this
- indicates that two games were played. For the final sets of scores,
- the first score is associated with the team above (Detroit in the
- example) and the second score with the team below (Chicago).
-
- Atlanta receives a -7 for their game with Detroit and a -5 for
- Detroit's two games with Chicago (averaged -20 + 10 / 2 = -5).
- Atlanta's average for the relationship is -6 (-7 + -5 / 2 = -6). LA
- receives a -10 for their game with Chicago and a +5 for Chicago's wins
- over Detroit. This gives LA a -2.5 average (-10 + 5 / 2 = -2.5), and
- LA a spread advantage of 3.5 over Atlanta for this comparison.
-
- - 25 -
-
-
-
-
- The final results for Level Three is the average point spread of all
- four Level Three relationships:
-
-
- Atlanta LA Rams Spread
- ------- ------- ------
- #1 -6.0 -2.5 3.5 (LA)
- #2 11.5 -17.0 28.5 (Atlanta)
- #3 -8.5 15.5 24.0 (LA)
- #4 -2.0 12.0 14.0 (LA)
- ------- ------- ------
- Total -5.0 8.0 13.0 (LA)
- Divide by 4
- ------- ------- ------
- Average -1.25 2.0 3.25 (LA)
-
-
-
-
- The Final Results
- -----------------
-
- The final results from the scores spread is an equal weighted average
- of all three levels. If there was no data available from any one
- level, then the average is an equal weight for the remaining two
- levels or the only level for which data was available. Remember, the
- bottom line shown on the optional printout's chart is not a total of
- the three levels--it is the average.
-
- A comment is need here about the final results. As you can see the
- program changes scores into point spreads. The final results are then
- the expected point spreads and not expected scores. Do not confuse
- this point and attempt to use the point spread as an over/under (total
- points) indicator. This is not the case with the projected
- statistical categories, however. As you will see in the next section,
- yardages, first downs, fumbles, time of possession, etc., are all the
- expected (projected) outcomes of the game.
-
-
- Spread from Yardage Analysis
- ----------------------------
-
- This spread is calculated using the projections of the passing and
- rushing yardages (see discussion on yardage projections in this
- section). Once the program has projected the passing and rushing
- yardages (play yardages) the spread is projected by applying the
- actual 1987 and 1988 points per yard to the total projected yardage.
-
-
- Spread from First Down Analysis
- -------------------------------
-
- This spread is calculated just as the yardage spread except the first
- down projections are used rather than the yardage projections.
-
-
-
-
- - 26 -
-
-
-
-
- Spread from Time of Possession
- ------------------------------
-
- This spread is calculated just as the yardage spread except the time
- of possession projections are used rather than the yardage
- projections.
-
-
- Overall Spread and Parameters
- -----------------------------
-
- The ability to quickly change the overall spread weighted average and
- to change the parameters, and then analysis the results these
- adjustments have on the projected outcome of the game, is what makes
- the Pro Football Linemaker such a powerful tool. Parameters included
- with the Pro Football Linemaker were developed from 1987 and 1988
- regular season statistics. See "Updating and Adjusting the
- Parameters" in this chapter for a full discussion on developing and
- using parameters.
-
-
-
- ==========================================
- THE PROJECTED STATISTICAL CATEGORIES
- ==========================================
-
- There are eight statistical categories that are projected by the Pro
- Football Linemaker program. Three of the projected categories are also
- used to project independent spreads:
-
-
- 1) Passing Yardage
- 2) Rushing Yardage
- 3) Play Yardage (Passing and Rushing Yardage)
- 4) First Downs
- 5) Time of Possession
- 6) Times Sacked
- 7) Fumbles with Lost Possession
- 8) Open Category
-
-
- These statistical projections are the actual expected outcome of the
- game based on many calculations performed by the program. Each
- category is calculated using the exact same methods and formulas. I
- will go through the formulas and methods used for projecting these
- statistics using passing yardage as an example, but I could replace
- passing yardage with first downs, fumbles, sacks, or any other
- category and the discussion would be identical.
-
- 1) First the program goes through the entire database of every
- game played and determines a per game average for each of the
- categories. These averages are both (a) displayed with the final
- results on the monitor and (b) printed as "Overall Averages" in the
- optional printout. Staying with the '89' season Atlanta vs LA Rams
- example, the printout would appear as follows:
-
-
-
- - 27 -
-
-
-
-
- ********** OVERALL AVERAGES **********
-
- PASSING YARDAGE: 210.80
- RUSHING YARDAGE: 115.17
- PASSING & RUSHING: 325.97
- FIRST DOWNS: 18.91
- OPEN CATEGORY: 1.87
- FUMBLES - LOST: 0.94
- TIMES SACKED: 2.47
- TIME OF POSSESSION: 30.00
-
-
- Because this printout was requested after all data for the '89' season
- had been inputted, these are the actual averages for the '89' regular
- season. Any two teams you select will give you these same overall
- averages.
-
- 2) Next the program goes through the entire database and
- determines each team's per game average for each category.
-
- 3) If you do not leave the program or make adjustments to the
- database, the program will only perform the above two steps for the
- first two comparison teams you select. Subsequent inquiries will use
- the same data, so it will not be necessary for the program to
- recalculate. This shortens your calculation waiting period.
-
- 4) Next the program must find out how much passing yardage the
- first comparison team can expect to make. To do this, the program
- must figure (a) how much passing yardage it expects the first
- comparison team to make (offense), and (b) how much passing yardage
- it expects the second comparison team to give up (defense). Using our
- Atlanta and LA example:
-
- a) First the program will find how much passing yardage the
- Atlanta's offense is expected to make. To do this, the program cannot
- simply take the average of Atlanta's past passing yardage--this would
- not give us an accurate picture. Suppose the program used the average
- passing yardage for Atlanta and they had been playing teams with poor
- defenses. Then Atlanta's offensive average would be overstated and
- the first time they played a team that had a good defense, our
- projections would crumble like a house of cards. So to obtain an
- accurate projection, we must adjust the average passing yardage of
- Atlanta to allow for the quality of teams they have been playing. The
- following formula is used to make this adjustment:
-
-
-
- Atlanta's Overall average passing yards Atlanta's
- expected = ------------------------------- X average
- passing Average passing yardage allowed passing
- yardage by Atlanta's opposing teams yardage
-
-
- If the teams that opposed Atlanta in the '89' season were doing better
- than average defensively (were allowing less than the average passing
- yardage against them), then the "Average passing yardage allowed by
-
-
- - 28 -
-
-
-
-
- Atlanta's opposing teams" (denominator in the above formula) will be
- smaller than the "Overall average passing yards" (numerator). This
- will adjust Atlanta's expected passing yardage against the average
- team upward proportionately. However, as we will see, the teams
- Atlanta played in '89' played less than average defensively against
- the pass. A printout of the '89' season statistics (using
- PRINTPFL)gives us the following defensive passing yardage for the
- teams that played Atlanta:
-
-
- Average Defensive
- Team Passing Yardage
- ------ -----------------
-
- Dallas 223
- Buffalo 201
- LA Rams 252
- Detroit 245
- Indianapolis 221
- New Orleans 241 3559 yards
- Phoenix 223 ---------- = 222 yards
- Green Bay 209 16 games
- San Francisco 202
- Minnesota 154
- New England 229
- Washington 223
- NY Jets 241
- LA Rams 252
- New Orleans 241
- San Francisco 202
- ---------
- 3559 yards
-
-
- As you can see, in the 1989 season, the teams that Atlanta played
- allowed an average passing yardage of 222 yards to be scored against
- them. Comparing this to the average of 210 passing yards per team for
- the '89' season, we can see that the teams Atlanta had been playing
- were not quite as good as average at preventing passing yardage. So
- Atlanta's expected passing yardage must be decreased proportionately
- to compensate. In our example, this formula is shown under the
- heading of "ATLANTA OFFENSE" in the optional printout:
-
-
- ATLANTA OFFENSE
-
- EXPECTED PASSING YARDAGE: 210 DIVIDED BY 222 TIMES 218 = 206
-
-
- 210
- --- X 218 = 206 yards
- 222
-
-
- Note: All figures here are rounded for the sake of the
- discussion. The program does not round and may
- consequently give slightly different results.
-
- - 29 -
-
-
-
-
- So in conclusion, the program adjusts Atlanta's expected passing
- yardage down by about five percent, or 12 points, to compensate for
- the fact that the teams Atlanta had been playing were not as good as
- the average team at preventing their opponents to score passing
- yardage.
-
-
- b) Now the program has the yardage it expects the Atlanta's
- offense to make, however, that is still not the whole picture. This
- must be adjusted by how well the second comparison team, the LA Rams,
- can defend against the passing yard (or how many passing yards we
- expect the Rams to allow). Again, the program cannot simply take an
- average of the yards given up--that would fail to allow for the
- quality of the offenses that the second comparison team had been
- playing. Here is the formula the program uses to compensate for the
- quality of the teams the LA Rams has played and find the expected
- passing yardage the LA Rams will allow against Atlanta:
-
-
- LA Rams' Overall average passing yards LA Rams'
- expected = ------------------------------ X average
- passing yards Average passing yards obtained passing yards
- allowed by the LA Rams' opposing teams allowed
-
-
-
- If during the season, the teams LA had played, were better than
- average at obtaining passing yardage, then LA's average passing
- yardage allowed must be adjusted down to compensate for the better
- than average teams they had been playing. If the teams LA had played
- were less than average, then LA's average passing yardage allowed will
- be understated and must be adjusted up. In our example, we will see
- that LA played teams who were better than average at obtaining passing
- yardage:
-
-
- Average Defensive
- Team Passing Yardage
- ------ -----------------
-
- Atlanta 218
- Dallas 180
- Chicago 194
- Buffalo 224
- NY Giants 193
- Indianapolis 185 3476 yards
- Orleans 211 ---------- = 217 yards
- Phoenix 205 16 games
- Green Bay 253
- San Francisco 269
- Minnesota 200
- New England 232
- NY Jets 214
- Atlanta 218
- New Orleans 211
- San Francisco 269
- -------
- 3476 yards
-
- - 30 -
-
-
-
-
- So, the teams LA played during 1989 were better than average (217
- passing yards compared to 210 average) at obtaining passing yardage.
- Because LA had been playing better than average teams, their expected
- passing yardage allowed will be adjusted down to compensate. In other
- words, we would not expect LA to give up as much passing yardage to
- Atlanta just because they had been playing teams that were offensively
- better than average. The calculation is made on the optional printout
- under the heading "LA RAMS DEFENSE":
-
-
- LA RAMS DEFENSE
-
- EXPECTED PASSING YARDAGE: 210 DIVIDED BY 217 TIMES 252 = 244
-
-
- 210
- --- X 252 = 244 yards
- 217
-
-
- 5) Now the program has both how many passing yards we expect
- Atlanta to make (206), and how many we expect the Rams to give up
- (244). Both have been adjusted to allow for the quality of teams they
- have been playing.
-
- 6) The program now averages the two yardages to come up with the
- projected yardage of the first comparison team. This process is shown
- in the optional printout under "PROJECTED STATISTICS":
-
-
- ATLANTA PROJECTED STATISTICS
-
- PASSING YARDAGE: (206 PLUS 244) DIVIDED BY TWO = 225
-
-
- So we now have one projected statistic. We project that Atlanta will
- obtain 225 passing yards against the LA Rams. Of course this would be
- just for a game that was played at the end of the '89' season.
-
- 7) For the Atlanta projection to be of any use, we need to have a
- LA Rams projection to compare. So the program now repeats this exact
- same sequence to obtain the LA Rams' projected passing yardage.
-
- 8) The program then repeats this process for each category,
- rushing yardage, first downs, fumbles, time of possession, open, etc.
-
-
- Open Category
- -------------
-
- The open category can be filled with any statistics that you find
- important (you may also leave the category empty). The data you enter
- will be used to project your open category just as the other
- categories are projected. This is possible because the program
- projects all categories in exactly the same way (as previously
- explained).
-
-
- - 31 -
-
-
-
-
- If you are interested in obtaining the "total score" for an over/under
- bet, you may use the open category for this purpose. Simply enter the
- scores in the open category during data entry, then your projections
- will give you an expected score for each team in the open category. A
- caution here on over/under bets. Many, many things influence the
- total score of the game. Some people believe that the condition of
- turf, type of turf, and weather have more influence on total score
- than do past scores. If you have never played over/under, do not be
- fooled by its deceiving simplistic appearance. Your projections
- will give you an excellent start, but I suggest you play a mock season
- to really get a feel for the types of things that affect the total
- scores.
-
- Because all categories are processed in exactly the same way, it is
- also possible to change existing categories. For example, suppose you
- would rather have "Number of Turnovers" than "Fumbles with Lost
- Possession". As long as you enter the number of turnovers in the data
- file, instead of the fumbles, the program will project the number of
- turnovers expected. Printouts will still read "Fumbles - Lost", but
- you will know that this actually represents the turnovers expected.
- Note: This will not work with the Time of Possession category, as the
- program converts minutes to seconds during the process.
-
-
-
- ==================================
- ADJUSTING THE OVERALL SPREAD
- ==================================
-
- The overall spread is a weighted average of all four individual
- spreads. The overall spread can, and should, be adjusted and used to
- indicate overlays. The time into the season should be considered. At
- the beginning of the season, not enough scores exist to produce
- accurate projections. However, yardage, first downs, and time of
- possession immediately show indications of teams' performances. Later
- into the season, the scores spread becomes a powerful method of
- predicting outcome.
-
-
-
- ===========================================
- UPDATING AND ADJUSTING THE PARAMETERS
- ===========================================
-
- The ability to quickly change the parameters, and then analysis the
- results these adjustments have on the projected outcome of the game,
- is one of the features that makes the Pro Football Linemaker such a
- powerful tool. Parameters included with the Pro Football Linemaker
- were developed from the 1987 and 1988 regular season statistics.
-
-
- Points Per Yard
- ---------------
-
- Points per yard were taken from the average points and average yards
- scored in the 1987 and 1988 regular seasons:
-
-
- - 32 -
-
-
-
-
- total points scored
- ------------------- = points per yard
- total play yards
-
- 1987: 9071/145,926 = .062 points per yard
- 1988: 9049/146,915 = .062 points per yard
-
- 1987 & 1988: .062+.062/2 = .062 points per yard
-
-
-
- Points Per First Down
- ---------------------
-
- Points per first down were taken from the average points and average
- first downs scored in the 1987 and 1988 regular seasons:
-
-
- total points scored
- ------------------- = points per first down
- total first downs
-
- 1987: 9071/8149 = 1.113 points per first down
- 1988: 9049/8453 = 1.071 points per first down
-
- 1987 & 1988: 1.113+1.071/2 = 1.092 points per first down
-
-
- Points Per Time of Possession
- -----------------------------
-
- Points per time of possession were taken from the average points and
- average time of possession scored in the 1987 and 1988 regular
- seasons:
-
-
- average points per game
- ----------------------- = points per second
- 3600 seconds per game
-
- 1987: 43.2/3600 = .012 points per second
- 1988: 40.4/3600 = .011 points per second
-
- 1987 & 1988: .012+.011/2 = .011 points per second
-
-
- Adjusting Parameters
- --------------------
-
- As you can see from the previous discussion, the parameters do not
- change much from season to season. However, if you are using the
- parameters from 1987 and 1988 statistics, you should check them
- periodically (using the CALCPARA program). They will change over
- time. Rule changes will have the greatest effect on these parameters.
-
- You do not have to use the parameters included with the Pro Football
- Linemaker. The program was specifically developed so users could
-
- - 33 -
-
-
-
-
- formulate and use their own parameters. To use the program to its
- full potential, you need to think of the program as a tool, or shell,
- to help you develop your decisions. There are many different and
- logical methods for developing parameters.
-
- Consider trying some of the following methods for developing your own
- parameters:
-
- 1) Statistical sampling methods.
-
- 2) Develop the parameters using the actual statistics from a
- previous game between the two opposing teams.
-
- 3) Develop separate statistics and parameters for each team. Then
- use an average of only the two teams being compared as parameters.
-
- 4) Develop parameters comparing statistic spreads to point
- spreads. For example:
-
-
- average point spread
- ---------------------- = points per yard
- average yardage spread
-
-
- This could be done as an overall average or for individual games.
-
- 5) A method I particularly like is to use the odds printed in
- your paper for thecurrent week's games. Adjust your parameters until
- you can get the most number of games to come out as close to that
- week's spreads as possible. After you get as many as close as you can,
- the ones that are furthest from the paper's odds are your overlays.
- This takes a lot of trial and error work, but the payoff is worth it
- (you get faster at it with a little practice). By using this method,
- you are benefiting from the expertise of the odds makers.
-
- There are many ways to develop parameters. Be sure to keep records on
- how well your own methods perform.
-
-
- CALCPARA Program
- ----------------
-
- To use this program simply select CalcPARA off the main menu. The
- program will give you the year-to-date statistics for the games in
- your currently loaded database. For an example, here is what the
- monitor will display if you select the 1988 regular season data file:
-
-
- NUMBER OF GAMES CALCULATED: 224
-
- TOTAL GAMES PLAYED: 224
- TOTAL POINTS SCORED: 9049
- TOTAL PASSING YARDS: 90446
- TOTAL RUSHING YARDS: 56469
- TOTAL PLAY YARDS: 146915
- TOTAL FIRST DOWNS: 8453
-
- - 34 -
-
-
-
-
- AVERAGE POINTS PER GAME: 40.397
-
- POINTS PER YARD: 0.062
- POINTS PER FIRST DOWN: 1.071
- POINTS PER TIME OF POSSESSION: 0.011
-
-
- This printout provides you with the parameters for the data file
- selected, additionally, the statistics from which those parameters
- were developed are provided.
-
- You now have the 1989 regular season stats (REGSEASN.89 file). Why
- don't you run them against the CALCPARA and see what the 1989 season
- looked like--you may want to adjust your parameters!
-
-
- PRINTPFL Program
- ----------------
-
- The PRINTPFL program prints out any statistics data file. You must
- have a printer for the program to operate. All information included
- in the data file is printed out in a organized format. You can use
- these printouts to check the accuracy of your data files. The
- printouts are also useful for detailed examinations of the teams'
- standings and statistics.
-
-
-
- ======================================================
- PUTTING IT ALL TOGETHER - DEVELOPING YOUR SPREAD
- ======================================================
-
- Okay, now you have a solid background on the basics of football
- betting and the statistical world that controls it. You know the
- types of bets that provide the best payoffs, and how often you must
- win to come out ahead. You know what the "Pro Football Linemaker"
- does and how it helps you keep track of the teams' performances. And
- most important, you have years of experience evaluating Pro Football.
- Let's put it all together.
-
- I'm going to go through the generally method I use for coming up with
- my overlays. This is not locked in concrete. You are now armed with
- the same tools that I have. You should constantly be looking for ways
- to improve on my methods and your methods.
-
-
- 1) Obtain the most current odds available. (If more than one set
- of odds are available, obtain those also.)
-
- 2) Using PRINTPFL, printout the current database.
-
- 3) Run a spread calculation for each of the upcoming 14 games.
- Get a one-page printout of the final results for each of the 14 games.
-
- 4) Comparing the odds makers spreads to the overall spread, rank
- the 14 games from best overlay to worst.
-
-
- - 35 -
-
-
-
-
- 5) Eliminate any games that show a negative for any of the four
- spreads. This is a potentially dangerous situation and usually
- indicates that the selected underdog has not been scoring points at
- its true potential or the favorite has been scoring above its
- potential. Either way, a risky bet. (In rare cases I have allowed a
- negative in the first down or time-of-possession spread.)
-
- 6) This next step is tricky and depends on how you have your
- parameters set up. Find a natural breaking point in your overlays.
- Hopefully, there will be two or three out of line by several points
- more than the others. These are your potential bets.
-
- 7) Use the "Pro Football Linemaker" to obtain a full printout for
- each of the overlays selected in step 6.
-
- 8) For each team and each game (selected in step 6), review both
- the database printout and the full calculation printouts. Were there
- enough games to base the scores analysis on? Does anything appear out
- of the ordinary? Are the teams being reviewed playing consistently or
- do they often win when not expected to and lose when expected to win?
- Use the database printout to make sure you are familiar with the teams
- you may be betting on.
-
- 9) Now is where your experience enters. At this point, I start
- with only the spread from scores analysis (if there are enough scores
- to fill comfortable with). From this spread I add and subtract points
- based on considerations such as:
-
-
- a) the projections from each of the eight categories
-
- b) home field advantage
-
- c) injuries
-
- d) place in standings
-
- e) grass or turf
-
- f) mental attitudes
-
- g) team on a roll
-
- h) weather
-
- These points are added and subtracted based on your experience and the
- projection provided by the program.
-
- 10) After adjusting, you must then decide if your overlay is
- still large enough to warrant a bet. Hopefully, after your further
- analysis, the overlay appears as even a better bet. If it goes the
- other way, I usually drop it. Don't become discouraged if you don't
- find a good overlay and then bet on a bad one. There have been many
- weeks where I did not bet, and many more that I only had one bet.
-
-
-
-
- - 36 -
-
-
-
-
- =======================
- OTHER INFLUENCERS
- =======================
-
- Many forces influence football lines. Consider these ideas and
- suggestions:
-
-
- 1) Don't let emotions interfere with your decisions. If you
- can't bet against your favorite team, don't bet for it. Emotional
- betting is a major contributing cause of favorable betting lines. Use
- emotional betting to your advantage.
-
- 2) People tend to over bet winners. The lines may often reflect
- this.
-
- 3) The underdog beats the spread more often.
-
- 4) Lines may be different in different localities. You may be
- better off in the West betting on East Coast teams and better off in
- the East betting on the West Coast teams.
-
- 5) Stay informed. There are many excellent books on football.
- Several annual publications provide good comparison statistics of the
- teams. Weekly newspapers, handicap sheets, and magazines all provide
- essential data for the serious player.
-
-
-
- ========================
- BETTING STRATEGIES
- ========================
-
- There are some basic, common since gambling rules and procedures that
- should be considered no matter what type of game you bet on.
-
-
- 1) Only bet what you can afford to lose.
-
- 2) In gambling, how much to bet is as much a part of the game as
- who to bet. However, it is often overlooked as irrelevant to the
- outcome. While the size of the bet will not affect the outcome of the
- game, it will affect the size of your bank roll.
-
- Making larger bets when the odds of winning are greater and smaller
- bets when the odds are less is the backbone of most logical betting
- systems. If you do not have a system, you might want to read a couple
- of books on gambling. If not, you are better off trying to bet
- consistently rather than randomly changing your bet. First, determine
- what you can afford to lose, then establish a bank roll. From that
- bank roll, establish a standard bet. You may deviate from your
- standard bet for what you consider an exceptional bet, but establish
- what constitutes an exceptional bet in advance.
-
-
-
-
-
- - 37 -
-
-
-
-
- 3) Never, never bet your whole bank roll on one game. If you bet
- your whole bank roll, and lose, your out of the game.
-
- 4) Understand your game and what it takes to win. Most
- professional gamblers, in whatever game, figure to win only a small
- percentage more often than they lose. This small percentage must be
- enough to both cover the house take and make a profit.
-
- 5) Many people become emotionally involved when placing bets.
- This gives players who can keep their emotions out of the game an
- advantage. Learn to remove yourself from the emotional side of
- football--at least while establishing your lines and bets.
-
-
- I would wish you good luck, but let's face it--luck has very little to
- do with it!
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
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-
-
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-
-
-
-
-
-
-
-
-
-
-
-
-
- - 38 -
-
-
-
-
-
- ╔════════════════════════════════╗
- ║ Appendix A - Sports Book Cards ║
- ╚════════════════════════════════╝
-
-
- Sports Book Cards Pictured in Hard Copy Only
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- A - 1
-
-
-
-
-
- ╔════════════════════════════════════════╗
- ║ Appendix B - Version Changes & Convert ║
- ╚════════════════════════════════════════╝
-
- The following changes were made between the Pro Football Linemaker
- Version 1.0 and Version 2.1:
-
-
- 1) User color selection is now available.
-
- 2) The Main Menu has been changed and both the CALCPARA and the
- PRINTPFL programs are now available from the Menu.
-
- 3) The database storage method has been changed so that PFL data
- files can contain as many past games as desired. (Limited to
- the last two games between the same two opposing teams.)
-
- 4) The input screen has been changed to more closely parallel the
- order of the reporting columns in national newspapers. Also,
- the [F2] function key can now be used to accept the inputted
- stats. These changes and additions speed up data entry and
- reduces data entry errors.
-
- 5) A CONVERT program is included for those who have old Version
- 1.0 files they wish to convert to Version 2.1 compatible
- files.
-
-
-
- =============
- CONVERT
- =============
-
- The CONVERT program included on your version 2.1 disk will convert
- your old version 1.0 data files to version 2.1 compatible files.
- Because last years regular season database and an up-to-date database
- for this season are already included on the version 2.1 disk, you
- probably have little or no need for this conversion program. But if
- you do, here's how it works:
-
-
- 1) Type the start-up command CONVERT
-
- 2) Your screen will display:
-
- ENTER [Drive:Path/Filename.Ext] of OLD PFL File:
-
- 3) Enter the version 1.0 filename.
-
- 4) Your screen will display:
-
- Enter [Drive:Path/Filename.Ext] of NEW PFL File:
-
-
-
-
-
- B - 1
-
-
-
-
-
- 5) Enter a name for the new version 2.1 file that will be created.
- If you use the same name, the old version 1.0 file will be
- overwritten.
-
- 6) Your screen will display:
-
- WAIT! CONVERTING ........
-
- 7) When finished converting, the screen will display something
- like this, depending on your own file names:
-
-
- REGSEASN.89 SUCCESSFULLY CONVERTED TO REGSEASN.89
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- B - 2
-
-
-
-
- ╔═══════════════════════════════════════════════════════════════════╗
- ║Appendix C - Pro Football Linemaker Bulletin Board System (PFL BBS)║
- ╚═══════════════════════════════════════════════════════════════════╝
-
-
- If you plan on using the PFL BBS, we suggest you log onto the system,
- and become familiar with it, so you will be ready once the season
- begins. The system currently uses DataStorm's Procomm Plus (however,
- we may switch to a BBS program if usage increases). To address the
- BBS, you can use the shareware version of the same program, Procomm,
- or you may use your favorite communications program.
-
- During the season, we keep the BBS on line 24 hours a day.
-
- During the off season, when activity is light, we bring the system up
- only on weekends during the lower telephone rates (from approximately
- 5 PM PST Friday afternoon to 9 PM PST Sunday evening). If use
- increases, the up time will expand to weekdays. In any case, if the
- system is not up, you will not get an answer, so you will not be
- charged by the phone company for your call.
-
-
-
- ======================
- Telephone Number
- ======================
-
- The system phone number is: (714) 880-8030
-
- However, all good things must come to and end. Our area is scheduled
- to go through an area code revision. We are currently scheduled to
- receive the new area code 909 on November 14, 1992. The number will
- not change but the area code will: (909) 880-8030. There is suppose
- to be a 9-month period where either area code will work. However we
- are not sure when that 9-month period begins and ends. So if 714 does
- not work, then 909 should.
-
- If an unexpected change in the number should take place, we will
- notify all registered and subscribed users. The bulletin board will
- also keep you informed. Registers and subscribed users, who change
- their addresses, may wish to notify us (via mail or the BBS).
-
-
-
- ===============================================
- Line Settings and File Transfer Protocols
- ===============================================
-
- Baud Rate: 2400, 1200, or 300 (the BBS will automatically detect
- your baud rate and adjust accordingly)
-
- Parity: None
- Data Bits: 8
- Stop Bits: 1
-
- File Transfer Protocol Options: Kermit, XModem, and many more
- available and selectable by user during file transfer.
-
- C - 1
-
-
-
-
- =========================
- Open/Closed System
- =========================
-
- By "open" system, we mean the system is open to everyone and may be
- used by everyone.
-
- A "closed" system, is closed to the general public, but open to all
- registered and subscribed users via their passwords.
-
- The PFL BBS is opened immediately following the Super Bowl, and will
- not close until the first week of the regular season. When we place
- the regular season's first week's stat file on the BBS, we will close
- the system. (Even though it takes two or three weeks of stats to
- start getting projections).
-
-
-
- ================================================
- Off Season - Open System Log on Procedures
- ================================================
-
- The PFL BBS is open during off season and we encourage everyone to
- use and become acquainted with it--you do not have to be registered.
- You may also wish to practice downloading some files so you are
- familiar with your file transfer procedures before the start of the
- season.
-
- 1) Connect with (714) 880-8030 (area code scheduled to change to
- 909 on November 14, 1992)
- 2) The system will ask:
-
- First Name:
- Last Name:
-
- Enter your first and last name. It is important that you enter your
- names exactly the same each time. The system is not case sensitive,
- it sees upper and lower case letters as the same. But don't use Jim
- one time, and then James the next, or it will think you are two
- different people.
-
- 3) You will be asked to enter a password
-
- Enter a password:
- Please verify:
-
- Enter a password of your choice (not more than eight characters), you
- will be asked to verify (the first time you log on), which means for
- you to enter it again. You will then be allowed into the system. The
- next time you log on you must use the same password. Your own chosen
- password will be good until the season begins and the system becomes a
- closed system. At this time you must use your assigned password to
- enter the BBS.
-
-
-
-
-
- C - 2
-
-
-
-
- =====================================================
- During Season - Closed System Log on Procedures
- =====================================================
-
- 1) After you register, or after you update your subscription to the
- PFL BBS, you will receive a new password. This password is to be used
- once the season begins and the system becomes a closed system.
-
- 2) With notice of your password will be your name. You must enter
- both your name and password exactly as on your notice to be allowed
- into the closed system.
-
- 3) The log on procedures are the then the same as with the above open
- system.
-
-
-
- ======================================
- Downloading and Extracting Files
- ======================================
-
- By selecting "F" for Files off the BBS menu (see below - "Bulletin
- Board Commands") you will get the directory of files available for
- downloading. This is much the same as a directory (DIR) DOS command.
- At a minimum you will see these files:
-
- PFL2_0.EXE
- CONVERT.EXE
- SEASON88.EXE
- SEASON89.EXE
- SEASON90.EXE
- RENEW.TXT
-
- Each of these files have been compressed (archived) to reduce the time
- they will take to download (except the subscription renewal form
- RENEW.TXT). By placing these files in this compressed format, you
- will be able to download weekly statistics files in less than one
- minute at 2400 baud and about one and one-half minutes at 1200 baud.
- Not bad, this shouldn't overload your phone bill.
-
- The program used to archive the files is LHARC. The files are self
- extracting, so you do not need any special program to extract them.
- You simply execute the file by typing its name, and the file will be
- extracted.
-
- For example, by typing:
-
- PFL2_0
-
- You will extract the two files:
-
- PFL.EXE
- PFL.PAR
-
- Which is PFL Version 2.1 and its parameters file.
-
-
-
- C - 3
-
-
-
-
- --CONVRT.EXE will extract to CONVERT.EXE. See Appendix B for
- information on the CONVERT program.
-
- --SEASON88.EXE will extract to SEASON88.PFL, the 1988 regular season
- statistics database.
-
- --SEASON89.EXE will extract to SEASON89.PFL, the 1989 regular season
- statistics database.
-
- --ETC.
-
- During the season you will see files similar to these:
-
- --WEEK0191.EXE
- --WEEK0291.EXE
-
- These are the current week's statistics files and will extract to a
- STATS.PFL database file for the week indicated. The first set of two
- numbers being the week of the regular season and the second, the year.
- Of course, each successive week's database file also includes the
- previous statistics.
-
- You should find an updated file, which includes Monday night's game,
- on the BBS by Wednesday morning. This gives us a full day (after the
- Monday night game) to enter the stats and get it on the BBS.
-
-
- Notes on Weekly Stat Files:
- ---------------------------
-
- 1) As mentioned before, it takes two or three weeks of stats before
- there is enough data to make any comparisons or projections. This
- depends of the current season's schedule and the schedule of the teams
- you are comparing. Even though they will not be of much use, we will
- make the current database available starting with the first week.
-
- 2) The weekly stat files you download are cumulative. In other
- words, the third week's file holds all data from week 1, week 2, and
- week 3; the four week's file from weeks 1, 2, 3, & 4, etc. So if you
- wanted to make projections for the 8th week, all you need is the 7th
- week stat file.
-
- 3) The stat files you download are no different than files that are
- entered manually. At any time, you can start manually keeping your
- stats file current by adding to the current database file using the
- stats in your newspaper.
-
-
-
- =============================
- Bulletin Board Commands
- =============================
-
- Every user is presented the following menu after successfully
- logging on (and after seeing any current news bulletins from the
- SYSOP):
-
-
- C - 4
-
-
-
-
- ┌───────────────────────────────────┐
- │ F)iles U)pload D)ownload │
- │ H)elp T)ime C)hat G)oodbye │
- │ R)ead mail L)eave mail │
- └───────────────────────────────────┘
-
- An available function is invoked by pressing the first letter
- of the name. No carriage return is needed. So to download, for
- example, just press <D>.
-
-
-
-
- Function Description
-
- CHAT: Sounds the speaker on the system operator (SYSOP)
- machine. Normally, however, a SYSOP will not be
- available for direct discussions and the user can
- abort the request by pressing Ctrl-C.
-
- DOWNLOAD: The user is prompted for a protocol to use and then
- for the specification of the file(s) to download from
- the host. When a valid file specification is entered,
- the message "Begin your ??????? transfer procedure"
- is issued and the host waits for the user to download
- the file(s) using the specified protocol. At this
- time you must execute your communications program's
- file downloading procedure.
-
- FILES: Prompts for a file specification (like DOS' DIR
- command) and displays a list of matching downloadable
- files. A user can cancel the file display by pressing
- Ctrl-C.
-
- GOODBYE: Terminates user. Use for leaving the BBS.
-
- HELP: Displays this help screen. A user can cancel the
- help display by pressing Ctrl-C.
-
- LEAVE MAIL: The user is prompted for the following:
-
- To: (the intended recipient of the mail)
- Re: (the subject of the mail)
- Private Mail(Y/N) (Y to limit viewing, N for public)
-
- The user is then placed in a line-at-a-time input mode
- which continues until an empty line is entered. When
- an empty line is entered, the user is prompted with:
-
- S)ave A)bort D)isplay C)ontinue ?
-
- Save: Append the message to the mailbase and return
- to the main menu.
-
- Abort: Erase the message and return to the main menu
- (after confirmation).
-
-
- C - 5
-
-
-
-
- Display: Show any text which has been entered (using
- the same format as the Read Mail facility)
- and display this prompt again.
-
- Continue: Return to input mode.
-
- READ MAIL: The user is prompted to choose one of the following:
-
- F)orward read
- S)earch mail
- I)ndividual read
- Q)uit
-
- Forward read: Sequential multiple read.
- Prompts for the message number to
- begin displaying and begins to
- display all accessible messages
- starting with that number.
-
- Search mail: Selective sequential multiple read.
- Asks for a field to search, then a
- string to search for, and finally
- what message number to begin the
- search with. A display of all
- accessible messages which match the
- search criteria is then begun.
-
- Individual: Single message read.
- Asks which message to read and
- displays it if accessible.
-
- Quit: Return to the main menu.
-
-
- TIME: The time the user came on-line is displayed, followed
- by the current time.
-
- UPLOAD: The user is prompted for a protocol to use for the
- transfer. A file specification is then asked for,
- followed by a file description. The host then waits
- for the user to begin using the specified protocol to
- upload the file(s). Files will be reviewed by the
- SYSOP prior to making them available on the BBS.
-
-
-
- =========================================================
- Reading and Leaving Messages with the Mail Function
- =========================================================
-
- The PFL BBS Mail Function provides a convenient method for football
- fans to exchange ideas; ask questions on the operation of the PFL
- program, database, or BBS; and compare results of the prior week's or
- year's games.
-
-
-
-
- C - 6
-
-
-
-
- Most discussions center around football, betting, specific teams and
- players, spreads, PFL, gambling strategies, etc. However, API makes
- no restrictions on what may be discussed.
-
- API trims old messages as needed.
-
-
- System Operator (SYSOP)
- -----------------------
-
- Direct messages to the system operator as follows:
-
- To: SYSOP
-
- As previously discussed you may designate messages as private or
- public. Private messages to the SYSOP will be answered privately.
- Other fans may have the same or similar questions and keeping your
- questions public may help everyone.
-
-
- Open Questions/Discussions
- --------------------------
-
- You may direct messages to everyone or a specific individual.
- We suggest you address open questions/discussion to FANS. For
- example:
-
- To: FANS
- Re: SUPER BOWL (you enter this information)
- Private Mail(Y/N)? N
-
- To: FANS
- From: JOE SIXPACK (the sytem displays this)
- Re: SUPER BOWL
-
- My PFL showed only a half-point difference between Buffalo and
- New York. When I left Southern California there was a six-point
- spread favoring Buffalo. By the time I got to Las Vegas it was seven.
- I usually wait for even bigger overlays, but it was the only game, and
- the last game. I couldn't pass it up. And didn't!
-
-
- Sending a Large Message (Uploading)
- -----------------------------------
-
- If you have a long message (or file, program, etc.) you wish to
- prepare in advance, you may place it in an file and upload it with
- your file transfer protocol. This will save you having to enter the
- information on line. If you prepare a large message with your word
- processor, be sure you save/convert it to an ASCII file so it may be
- read by anyone. All uploaded files will be reviewed by us before
- making them available for downloading. We review files and programs
- for two reasons only. First, to ensure that do not have the same name
- as one of our stat files, which would overwrite it. Second, we scan
- each uploaded file for any viruses that may have unknowing attached a
- submission.
-
-
- C - 7
-
-
-
-
- Then leave a message explaining the file. For example:
-
- To: FANS
- Re: OPEN CATEGORY
- Private Mail(Y/N)? N
-
- To: FANS
- From: JOE SIXPACK
- Re: OPEN CATEGORY
-
- I entered turnovers into the open category for 1990. If your
- interested, download my stats file named: TURN1990.PFL
- A self extracting archived version is in: TURN1990.EXE, it will
- extract to TURN1990.PFL. -- JOE
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
- C - 8
-
-
-
-
-